General Information
Home
Important Dates
Contacts

Contributing
For Presenters
For Authors
PSIVT 2015

Sponsors
Call for Sponsors

Program
Conference Program
Keynote Speakers
Registration

Workshops
General Information
PAESNPR13 Workshop
GPID Workshop
QACIVA Workshop
GCCV2013 Workshop

Tutorials
General Information

Organization
Organizing Committee
Steering Commitee
Area Chairs
Program Committee

Local information
Conference Venue
Traveling Advice
Accommodation Advice
Shuttle to/from Venues
Visa Information

 

  Springer LNCS

   Endorsed by:

   IAPR Endorsment

 

Tutorials

This page describes the (so far) accepted tutorials for the 6th Pacific Rim Symposium on Image and Video Technology. These tutorials will be given at CIMAT in the 28th and 29th of October. When performing registration, please indicate which tutorial(s) you think you will attend to.

Geometric computing for robot vision, graphics and learning

Presenter: E. Bayro Corrochano (CINVESTAV, Mexico)

[Full tutorial description]

Abstract: In this tutorial a gentle introduction to geometric algebra will be given. In order that the attendee makes progress to understand the subject, the lecture will start with the modelling of basic geometric primitives and the spinors in Euclidean 2D and 3D Euclidean geometric algebras. Screw theory and the kinematic modelling of points, lines and planes will be studied using 4D motor algebra. Having explained these two subjects, then it is easier for the student to move to the 5D conformal geometric algebra: to treat conformal transformations and algebra of incidence of points, lines, circles, planes, spheres, hyper-planes and hyper-spheres. An important aim of the tutorial is to show the advantages of the conformal geometric algebra which permits to deal with projective geometry, algebra of incidence, and spinor computations, for example to compute problems of computer vision and robotics without the need to abandon this mathematical framework. We will discuss the modelling and development of algorithms for a variety of applications and how to speed up algorithms for real time. The tutorial will be enriched with interesting examples in the areas of image processing, computer vision, robot vision, mobile robots and manipulators as well as with techniques for learning, neural computing and control.

OpenCV+CUDA

Presenters: F. Madrigal, R. Aranda, F. Hernandez (CIMAT, Mexico)

[Full tutorial description]

Abstract: OpenCV is an open source library focused to implement computer vision algorithms. It is a cross-­platform library employed for both commercial and research purposes. OpenCV has the advantage of being compatible with parallel computing libraries such as CUDA, enabling it to handle real-­time applications. The aim of this tutorial is to give a general panorama of how to combine both libraries (OpenCV and CUDA) in order to develop real-­time computer vision applications through parallel computing using the Graphic Processing Unit.

Structure preserving representations of Euclidean geometry through conformal geometric algebra

Presenter: L. Dorst (U. of Amsterdam, the Netherlands)

[Full tutorial description]

Abstract: Conformal Geometric Algebra (CGA) is being used to encode Euclidean geometry compactly, resulting in software with fewer exceptions for the usual primitives (points, lines, planes), and extending the Euclidean primitives to spheres, circles, tangents et cetera in a consistent algebraic manner. Its power lies in being a computational framework in which constructions are represented in a structure-preserving manner: moving an element constructed from primitives is identical to moving the primitives and constructing the element (trivial, but our usual linear algebra representations fail in this). I show what the essential steps are to get from standard linear algebra to CGA, with a focus on the representation of transformations; the primitives then follow. The presentation will interleave geometric equations with interactive software, and should give you a full overview of how CGA ticks. It will provide an entry to other texts (like my book Geometric Algebra for Computer Science, Morgan-Kaufmann 2009). A vague knowledge of linear algebra is sufficient.

Platinum Sponsors
Centro de Investigación en Matemáticas A.C.

Gold Sponsors
Chiba University    Universite Paris-Est Marne-la-Vallee